buffer management造句
例句与造句
- Describes how sql server 2005 uses buffer management to make reading and writing pages highly efficient
提供有关读取页、写入和释放缓冲区页的信息。 - According to characteristics of 3d visualization , we analyze some methods for optimal performance and discuss dynamic buffer management technique on 3d object
针对三维可视化的特点,本文分析了该集成机制的性能优化方法,并讨论了基于三维对象的动态缓冲管理技术。 - Moreover , by choosing different kinds of write - back strategy , log management system can cooperate with buffer management to implement commit delay and group commit
日志管理模块还通过对日志回写策略的调整,配合数据缓冲器进行延迟提交,成组提交,从而达到提高系统效率的目的。 - In chaper i , a systematic classification method aimed at packet - dropping - based buffer management algorithms is presented , and some dominant packet - dropping - based buffer management algorithms in today ' s network are introduced
在本文的绪论部分,对基于分组丢弃技术的缓存管理算法作了一个系统的分类,还对现有主要的几种基于分组丢弃技术的缓存管理算法作了介绍。 - This subsystem can collect data systematically by mounting audit points in the kernel layer as well as in the application layer . by setting up audit policy on objects and subjects , the configuration is flexible and easy to use , and the performance is enhanced greatly by optimizing buffer management
在此审计系统中,通过在核内及应用程序中设置审计点,以全面地收集数据;通过在主体和客体两方面设置审计标准,使审计标准的配置更加灵活、全面;通过优化缓冲区的管理,提高了整个子系统的效率。 - It's difficult to find buffer management in a sentence. 用buffer management造句挺难的
- In the internet , packet - dropping - based buffer mangement algorithm is an important module in a packet - forwarding device . by employing the buffer management algorithms , ( 1 ) tcp flows can be protected , ( 2 ) without per - flow queueing , the bandwidth of unresponsive and responsive flows can be balanced even with fcfs ( first - come - first - served ) scheduler , ( 3 ) based on per - flow queueing , the bandwidth of unresponsive and responsive flows , as well as that of pure responsive flows can be balanced at the same time , and ( 4 ) in a multi - priority network , different bandwidth can be allocated according to a predetermined proportion
Internet中,基于分组丢弃技术的缓存管理算法是分组转发设备的一个重要的功能模块,利用它, ( 1 )可以保护tcp流, ( 2 )可以在采用fcfs (先到先服务)调度算法时较公平地分配响应流和非响应流的带宽, ( 3 )可以在按流排队的基础上同时较公平地分配响应流和非响应流、以及响应流之间的带宽, ( 4 )还可以在多优先级的网络环境中,根据预定的比例分配带宽。 - 3 . a new method of hierarchical mobility management ( ltmip ) is presented , which introduces buffer management and link triggering mechanism . simulation results show substantial performance improvements in terms of throughput , registration overhead , loss and duplicate packets during a handoff . 4
分析了hmip控制信令方面的开销,提出了一种基于链路触发和报文缓存机制的分层移动管理协议lthmip ,计算机仿真结果说明该协议具有更高的吞吐率、更低的注册开销,以及切换过程中更少的报文丢失。 - The main function modules discussed in this paper include : stream media protocols application model and realization , ts parsing module , audio / video decoder , audio / video synchronization model and realization , player memory buffer management module , multi _ task tech under uclinux . we also discuss the difference of the realization of stream media player between two defferent service types : broadcast tv ( btv ) and video - on - demand ( vod )
从功能上,流媒体播放器主要包含几个大的功能模块:流媒体协议栈的应用模型及实现机制、多节目复用传输流( ts )的解析实现、音视频媒体数据的解码、音视频同步机制的设计和实现方法、播放器内存管理模型的设计和实现、 uclinux下多任务的实时调度和高效数据交互技术等。 - This paper addresses the fundamental principles in the traffic management in networks , and focuses on the traffic management in tcp over atm networks . moreover , intensive study is conducted in the basic principles and algorithms in tcp ( end - to - end and window - based ) and atm ( end - to - end and rate - based ) , schemes of buffer management in traffic control
分析了网络流量管理的基本理论,以tcpoveratm网络的流量控制为研究对象,分别就端到端基于窗口的tcp流量控制的基本理论和算法,以及端到端基于链路的atm流量控制的主要内容和算法作了比较深入的研究。 - Involuntarily , questions of these engineering datas " management appear , datas " persistance only depending relational model and rdbms is greatly insufficient , so this paper carefully studies object - relational mapping based on rdbms based on the analyse of home & overseas actualities , correlative theories and realizing methods of object - relational mapping , we find opl based on rdbms is the most suitable for object relatinoal mapping of clera . based on the engineering application analyse of opl in clera , function requirements , database modes , interface criterions and functions , running modes of opl have being detailedly described . with the framework of microsoft dna , a kind of realizing method of opl based on com / dcom / activex component technology has being brought forward , and this paper describes realizing keys from base tables " definition , object id and class hx class and inheritance of class , object storage , parallel control and affair , object query , object nesting , relations between objects , support of complex data types , right control of object and buffer management of object
本文在分析对象?关系映射技术的国内外现状、相关理论及实现方法的基础上,研究发现基于rdbms的opl是目前最适合clera的对象?关系映射方法;在clera的opl应用分析的基础上,详细描述了opl的功能要求、数据库模式、接口规范与功能、运行方式等内容;结合microsoftdna开发框架,提出了一种基于com dcom activex组件技术的opl实现思路,并从基本表定义、对象标识与类标识、类与类继承、对象存储、并发控制与事务、对象查询、对象嵌套、对象间联系、复杂数据类型的支持、对象级权限控制及对象缓冲管理等几方面概述了实现要点。 - In order to deal with those problems above , a video surveillance scheme based on dsps was presented , which used high performance dsps to replace pc as central control unit . not only did we realize the hardware circuits of the system , but also we developed it ' s software . furthermore , three essential methods , for instance the data transfer method by extend direct memory access ( edma ) , buffer management method by three buffer strategy and optimized data acquire method had been discussed
为了弥补这些不足,论文采用高性能的dsps取代传统的pc作为核心处理器,设计了一种基于dsps的交通视频监控系统的图像处理平台,详细的对其硬件实现和软件调试进行了论述;在这个基础上分析了视频图像采集和处理的流程,讨论了一种利用edma的实时后台传输数字视频方法和三帧缓冲的存储器管理方法,为系统的实时性提供了保障。 - This thesis takes a closer look at the characteristics of streaming media technology , and researches into the design requirement of streaming media servers on the following several aspects : data memory , data i / o and buffer management . according to our analysis , we choose a cluster system to design streaming media servers
本文从流媒体技术的特点出发,研究了流媒体服务器在数据存储、数据i o 、缓冲区管理等方面的设计要求;通过分析,我们选择服务器集群解决方案实现流媒体服务器的设计。 - In accord with common software architecture , modular and hiberarchy were emphasized in the process of design . following the rule , we partitioned the player into three layers based on basic function . they were upper management layer , transmission & control layer and media engine . and then we went further into the detail of every layer and gave some sourcecodes in c language . in the process of implement , some issues such as av buffer management , av rtp timestamp overflow , conjestion elimiation and av synchronize were discussed . efficency and speed must be took into account in embedded system . so we listed series of optimization strategy used to improve the efficency of hardware and the c code . at the end , we tested the player and made some analysis accroding to the test results
为了取得较高的运行效率,本文给出了从硬件到c程序等几个层次的优化方案,均取得良好效果。最后,本文给出了播放器的播放测试结果及分析。测试证明本设计成功实现了设计目标,播放器内部状态管理有序,可以正确响应用户操作,完成预定义的会话交互;能够对mpeg - 4sp / asp编码格式, 4mbps以下码流进行实时解码;播放器可以处理内部异常,网络异常,服务器异常,具有了一定的容错性。